Malossa: GPU Shader Programming Language & IDE
An experimental shader programming language and macOS IDE featuring custom syntax, shader compilation, and GPU programming tools.
- Developing a custom programming language specifically for GPU shader development.
- Building a native macOS IDE using Swift and SwiftUI for writing, editing, and organizing shader files.
- Exploring compiler architecture, intermediate representations, and GPU code generation.
Carnegie Mellon University, MS
Mumbai University, BS
Shri Bhagubhai Mafatlal Polytechnic
Apple, iOS/MACOS SWE
Walmart, iOS SWE
Paypal, iOS SWE